EIDT-6100-5 – Implementation Plan and Facilitator Guide

Logo 101 – Implementation Plan and Facilitator Guide

Table of Contents

I. Unit Overview

A. Background and Goals of “Logo 101”

B. Introduction to the module

C. Learning Objectives

II. Pre-workshop Planning

A. Preparing participants

B. Student grouping

C. Advance information

D. Facilitator

III. Instructional environment, equipment and materials

A. Considerations for the delivery environment

B. Handouts and media support

C. Equipment and materials

IV. Instructional Delivery and Sequencing

A. Overview of lesson

B. Sequence of activities

C. Step-by-step process

V. Assessment of learning

A. Pre-assessment strategies

B. Formative assessment strategies

C. Summative assessment strategies

Section I: Unit Overview Team Member A – Michelle Flamos

A. Background and goals of instructional module

Upon reviewing the criteria to develop a logo for an online adult learning master’s level course and a brief survey of a typical class it was discovered that many learners did not have any knowledge or experience with logos, their components and design. It was further revealed that many marketing interns whose jobs require them to understand proper use of Corporate Identity also did not possess the requisite skills. Aurora, an instructional design firm, was engaged in creating this module.

The immediate audience; therefore, is the marketing intern who needs to know how and when to use the various elements of Corporate Identity. Ultimately these learners will be able to successfully identify and name the various elements of the Corporate Identity, and be able to recognize proper and improper uses of the various artifacts of the Corporate Identity (the Principle Logo, Secondary Logo Variation, Corporate Colors, The Mark, The Word Mark, and Horizontal & Vertical Logo Variations). Beyond this immediate application, this module could be utilized by anyone seeking to knowledge about the basic components of a primary logo, defining corporate identity, etc.

The overall goal of the instructional module is to familiarize learners with knowledge in order for them to develop a corporate logo. The below learning objectives provides specific details for the module.

B. Introduction to the module

This self-paced module is design to be delivered via an interactive Powerpoint presentation with embedded video content. This delivery method was chosen due to its ability to consistently present the same concepts while allowing the learner to move at their own pace. Instructor assistance can still be received if needed. Concepts are sequenced to build upon one another. At the end of this module and the successful completion of the quiz the learner should have the necessary knowledge to design a reasonable corporate logo.

C. Learning Objectives

There are 4 learning objectives within this learning module they are as follows.

1.1 Understand and recognize corporate identity

1.2 Understand and recognize principal logo, logo variations and corporate colors.

1.3 Understand clear space at it relates to logos.

1.4 Understand proper and improper uses of corporate identity.

This module is self-paced and designed for students to work independently. An interactive Power Point slide presentation with embedded interactive practice quiz and embedded evaluation/feedback will be utilized to teach these 4 learning objectives. Additionally a PDF handout will be used as reference material.

To learn the objective students will work through a series of slides to define the various concepts. Re-enforcement will be applied by displaying slides with correct concepts displayed. Student will also be provided with mnemonic tools as applicable and needed.

Section II: Pre-workshop Planning – Completed by Michelle Flamos

A. Preparing participants

Participants should be computer literate and have a computer with Microsoft Office Suite to include PowerPoint 2010. The ability to access the Internet is also required. Adobe Acrobat Reader (Free to download at http://www.adobe.com) is also needed. Windows Media Player or some other media player is additionally required. Prior knowledge of logo elements are helpful but not required.

B. Student Groupings

This module is self paced and grouping of students is not necessary. Each student will work independently throughout the instruction. Instructors and/or facilitators should be available for student inquiry.

C. Advance information

Materials for each module can be accessed at any time along with the objectives, overall goals, technical requirements, etc. and will be housed online.

The module will be posted to an online open site in which students can access course information, expectations, objectives, etc. Students can begin each module as needed. Modules can be revisited for re-enforcement if needed. Each module builds upon the other and it is recommended that they be mastered in the proposed sequence.

D. Facilitator

It is recommended that you familiarize yourself with various examples of logos and be able to identify the components of any logo. Develop examples of sound logo design. A background in graphic design is helpful but not required.

Section III: Instructional environment, equipment, and materials – Cara Johnson

A.Considerations for the delivery environment, equipment and materials

Consideration should be given to the physical environment and technology available for the “Logo 101” training. If facilitators intend to be available for answering questions they should make scheduling considerations. The lesson is designed as a self paced/self implemented module. However, a facilitator can be available to assist with launching the module, as well as virtually via an instant messanger feature or E mail. Learners can use a computer lab, learning station or their own office space if it is quiet. Relevant software with efficient processing, and internet access are required. In this lesson, students will require Adobe Acrobat Free Reader. E mail access and Instant Messenger software are suggested. For consistancy, the lesson’s areas of intereactivity draws from the company’s Style Guide which is also delivered in the form of a PDF (see sample attached). If there is a group setting which will accomodate any collaboration, the student’s will benefit from access to a printer. A printer will also be required for preparation such as supplying students with copies of the course handout/style guide. Additionally benefitial for elaboration and continued learning is a network connection where student’s can retrieve corporate logo files or letter head to demonstrate an application of the knowledge acquired. Facilitators should plan to allow learners preliminary time to become acquainted with the computer’s user interface, log-in process and any relevant filing systems.

Please notice that the lesson can be implemented in two separate, sequences if long blocks of free time are not available within the learner’s work day. Students can experience the entire lesson which will be approximately 20 minutes in length, and then take the interactive (5 minute) game quiz. Ideally, there will be a feature to allow students to send instant messages and correspond with a facilitator to answer questions at any point during the lesson. If students want to talk about the questions and answers with the facilitator the IM feature will provide the opportunity to do so in real time. This type of feature will facilitate critical thinking and benefit learners who process through conversation or written word. Occasionally, faclilitators and learners will see a pop-up feature that prompts a questions to assist in generating relevant Q and A. To maximize use of this feature the facilitator will have to schedule his/her availability at the same time lessons are scheduled (or at least the last ten minutes of the lesson). E mail can also be used for the purpose of answering questions at length upon the conclusion of the module. Remember, the lesson can be taken as a tutorial without the use of the instant communication tool if desired.

B.Handouts and media support

All students will be given a hand held copy of the company’s Style Guide.

This document should be used as a hands-on referenece and should also be available on the company’s network. CourseProject_InstructionalMaterials_SampleStyleGuide_Penn

Sample instructional materials (draft form)
Copyright © 2010, University of Pennsylvania
Office of University Communications

3451 Walnut Street, Philadelphia, PA 19104

This PDF is a wonderful example of the instructional material that should be used in corporate training. The Sample Style Guide is clean, clearly written, organized and user-friendly. The document and the presentation are consistnt with one another. The introductory part of the lesson experience is limited to about a 15 pages in order to over set a lesson pace that is not overwhelming. Please notice that there are two opportunities for extended learning and application in the instructional PDF document. For example, the instructions for using a business letter and the sample black and white advertisements. These samples provide concrete images and practical applications for what we have just learned. Students will be promted and encouraged to use the Instant Message feature for correspondance about the opportunities for application and extended learning. Towards the end of the lesson, a pop-up feature that prompts a few questions about the business letter and advertisement usage will appear to assist the facilitator in generting relevant Q and A. Facilitators/learners should be prepared to see the same pop-up feature which will appear for a review of 2 or 3 key points before initiating the quiz as well. It is suggested that the facilitator be available to answer specific questions in real time. Therefore, the facilitator will have to schedule and confirm with the learner’s the time in which they are signing on to take the training lesson.

NOTE: For elaboration/continued learning an activity can be offered which entails collaborating to identify and submit an ad that is consistent with the corporate identity. If there is a group setting, this is where a printer/print out could be benefitial. The learners will view a selection of ads created by the art/marketing department and select the one that is most consistant with the corporate brand as well as the ad specifications of the trade show publication. The Sample ads are included with in the Sample Style Guide attachment.

C.Equipment and Materials

The software list

The Implementation software list will include:

Microsoft Office Suite 2010



  • Intel® Pentium® 4 or AMD Athlon® 64 processor
  • Microsoft® Windows® XP with Service Pack 3; Windows Vista® Home Premium, Business, Ultimate, or Enterprise with Service Pack 1; or Windows 7
  • 1GB of RAM (2GB recommended)
  • 1280×800 display with qualified hardware-accelerated OpenGL graphics card, 16-bit color, and 256MB of VRAM
  • Some GPU-accelerated features require graphics support for Shader Model 3.0 and OpenGL 2.0.
  • Java™ Runtime Environment 1.5 (32 bit) or 1.6.
  • Adobe Flash® Player 10 software suggested to export SWF files
  • Internet connection required


  • Multicore Intel processor
  • Mac OS X v10.5.7 or v10.6
  • 1GB of RAM (2GB recommended)
  • 1280×800 display with qualified hardware-accelerated OpenGL graphics card, 16-bit color, and 256MB of VRAM
  • Some GPU-accelerated features require graphics support for Shader Model 3.0 and OpenGL 2.0
  • Java Runtime Environment 1.5 or 1.6
  • Adobe Flash Player 10 software suggested to export SWF files
  • Internet connection required for online services

Language versions

This lesson can be made available in the following languages through the use of the Adobe product:

  • English
  • French
  • German
  • Japanese

Design Software include in the design of this lesson are:

Adobe CS5

Adobe e learning suite 2

Powerpoint 10

(During the module’s design, the interactive elements of the lesson as well as the final quiz have been created in Adobe Captivate and delivered as a PDF for universal accessability and consistancy in user interface.Some content slides were created in Powerpoint then imported to the Captivate document. )

Section IV: Instructional Delivery and Sequencing – Darlene Loebel

A.Overview of Lesson

The instructional module ‘Logo 101’ as designed is a self-paced instructional module delivered to learners individually as a self-contained, stand-alone presentation with embedded security (unique login credentials per student), embedded interactive activities and an evaluation at completion. Facilitators should confirm access to the instructional module software and network printers and provide a copy of the handout. Facilitators should be available before the instructional module begins to provide the student with their unique User ID and Password (detailed in the following section). Facilitator should be available at the beginning of the tutorial should the student have questions or problems accessing the instructional module, the network or understanding the handout materials. Students should ensure they have sufficient and dedicated time (uninterrupted) to complete the tutorial (20 minutes of instruction and 5 minutes for an evaluation).

B. Sequence of Activities

  • Facilitator provides student with handout and User ID and Password
  • Student launches instructional module, logging in with User ID and Password
  • Student progresses through the instructional module and completes all interactive activities
  • Student completes a final evaluation
  • Student receives completion code

C. Step-by-step Process

  • Any time before the student starts the instructional module, the facilitator should launch the instructional module, logging in with facilitator credentials (provided by the instructional designer).
  • The instructional module will immediately present a unique User ID and password.
  • The facilitator will note the User ID and password.
  • The facilitator will log out of the instructional module.
  • The facilitator will provide the student with the unique User ID and password.
  • The student will launch and log in to the instructional module using their User ID and password.
  • Once the students launch the instructional module, the role of facilitator is one of support, responding to hardware and/or software problems as necessary.
  • The student will move forward and/or backward through the slides to review the material.
  • The student will complete the interactive activity for the learning objective at any time by moving forward through the slides to the interactive activity.
  • The student is not able to progress to the next learning objective until the interactive activity for the current learning objective has been completed successfully.
  • The instructional module is complete when the student has completed all interactive activities and completed the evaluation at the end of the tutorial.
  • After the evaluation is completed, the instructional module presents a completion code that the student can present to their manager as evidence of completion.
  • The tutorial is designed to keep track of user progress as well as the results of the interactive activities following each learning objective, so the student can stop and restart as many times as needed, picking up where they left off.

Section V: Assessment of Learning – Absent

· Pre-assessment strategies (before learning)

· Formative assessment strategies (during learning

· Summative assessment strategies (after learning)


About Darlene Loebel
Software consultant with 20 years experience in Software Engineering and graduate student in Instructional Design & Technology at Walden University.

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